Music Video Idea for End Love

I thought of a nice idea for a music video for this song https://www.youtube.com/watch?v=V2fpgpanZAw c:
It is about a guy and his girlfriend. They go to a certain coffee shop really often, and have coffee in those disposable cups. You can’t hear, but you see the guy asking her for her empty cup. He does this often, and the video switches between scenes of them drinking coffee and being happy and scenes of the guy pasting cut-up coffee cups to the wall in order to make a mural. He finishes the mural in time for her birthday, but you don’t get to see it finished until she does. The mural is a portrait of her face and it’s real pretty and it says “Happy Birthday” under it and she is real impressed. happy ending yay c:


Messy Kweznuz!

The winter solstice is approaching! It is customary amongst humans to give presents four days later in the guise of a fat red man with a white beard, so i will be partaking in this giftgiving. I’m expecting at least some presents, because people seem to like me because of all the c: and 😀 i do. But remember i don’t measure friendship in presents! Only give me one if you aren’t in financial trouble and you feel i deserve it. Or maybe give me two if you are rich!

So, to those that are still interested in getting me a present, here is what you internet peoples can buy me, from best presents to worst presents:

  • TF2 Items, preferably Festive strange weapons (but those are expensiiiiiiive, so maybe just a nametag or two)
  • Cool art of me by talented artists
  • The latest Humble Indie Bundle
  • Stuff from my steam Wishlist
  • Spiral knights energy
  • Hugs!
  • Bad art of me by untalented artists
  • Nothing
  • Festive Sweaters
  • Socks
  • Eggnog
  • A surprise party at my place without me knowing

Card Game Idea

This is a rough idea for a card game, mostly influenced by Magic: The Gathering.

There are five types of cards: Warriors, Spells, Forts, Artifacts and Equipment.

These cards are your troops. They attack enemy forts or invading warriors in the Attack phase. Each warrior has it’s own Attack, Defense, and Will. Attack is how much damage the warrior does to opposing warriors. Defense is how much damage a warrior can sustain. Will is how strong the spells the warrior can cast. You play these cards from your hand during your Reinforcement Phase at the beginning of your turn, but you may only have one warrior per Fort (and one extra for your Capital) or six warriors maximum. When a warrior is beaten, it goes to the Graveyard pile.

At any time, you may expend any of your Warriors’ will points to cast a Spell from your hand. The will points are restored during the Reinforcement Phase, but if they can afford it you may cast multiple Spells. If the Warrior is the same Element as the Spell, you get a discount of two Will, but only on one spell per Warrior per turn. Spells can damage warriors, weaken forts or remove cards, etc.

These are what you fight over. Each fort allows one warrior each, except the Capital. Everyone begins with a Capital, which is not a card but is represented by whatever you have handy – a mug, a shoelace – be creative. Capitals allow two warriors, (only one if it’s not your original capital), but don’t have any extra benefits. Extra fort cards are in your deck. You can have a maximum of four extra Fort cards per deck. After playing a Fort card during your Reinforcement turn, you can’t play a fort’s extra warrior until your next reinforcement phase. If a warrior attacks a fort, and it is not defended by the opposing player, you gain control of it in your next attack phase; the invading Warrior cannot attack this turn, but can defend. (Remember to give the fort back after you win!)

Artifacts and Equipment
Artifacts are cards that apply bonuses to individual forts (including your capital), while equipment applies bonuses to individual warriors. You may only have one per warrior/fort. These can only be moved during the reinforcement phase. If the warrior is killed, or the fort is captured, you must move the equipment/artifact to the graveyard.

Phases –
Reinforcement Phase:
During this phase, all your warriors’ Defense/Will returns to normal, and you draw a card for each of your own forts you control (maximum of three). You may play or move equipment and artifacts around, and you may play/return warriors from/to your hand. You cannot return a warrior to your hand if it has casted a spell this turn. You may also play one fort per turn. Invading warriors are not healed.

Attack Phase:
You may then choose which of your warriors will attack which forts; however those warriors can’t return to defend your forts in the same turn. If your warrior wins the fight or is not defended against, they start capturing the fort. If your warrior is not stopped before it’s next turn, you take control of the fort. (Remember to give the fort back after you win!) During the attack phase, you may also attack invaders to stop them capturing your fort.
If your fort is attacked during an enemy’s turn, you may choose one available warrior to defend it. Some forts give bonuses to defenders, but not invaders.

The graveyard is where your soldiers go when they die, as well as equipment/artifacts. Some cards can bring one of these back, though!

Discard pile
When you cast a spell from your hand, or when you run out of room in your hand, you put the card in the discard pile. If you run out of cards in your deck, you can shuffle your discard pile and form a new deck with it. Don’t confuse it with your graveyard!

Every turn during your reinforcement phase, you may draw 1-3 cards – one for each of your own forts you control. You may only have six cards in your hand; you must discard any extras, but you can choose what you discard.

You win when your enemies have no forts or capitals.


My Game Idea – Mechanics

One of the things i want to do, is to make games. Here is the health system i thought up for one of them! The game would be a fantasy first person RPG.

Here’s what each bar represents:
HEALTH (Orange):
Health is not just a value that goes down a certain number when you are hit. It is an approximation of how close you are to dying, based on your blood level, tissue condition and bone condition.

BLOOD (Red):
Blood is a measure of how much blood your character has. You will heal slightly faster when you have much of it, and your view will darken and blur  when it is low. You will fall unconscious when it hits zero, and if no-one saves you, you will die. The bar is only visible in the CONDITION menu or when the bar is low. Next to the bar is a red drop; this means your character’s wounds are bleeding, rather than recovering. You bleed slower when you have less blood, and you will regenerate blood after your wounds have been tended/healed.

This stat is seperated between six parts; the arms, the legs, the torso and the head. Piercing damage from sharp weapons will damage this a lot, and starts bleeding for a bit depending on how damaged it is. Tissue damage to the torso will cause a lot of bleeding, and you will probably bleed to death when it hits zero. The head has the weakest tissue; tissue damage to the head will blur your screen, knock you unconscious or possibly kill you. If your limbs’ tissue condition reaches zero, you will be unable to use that limb until it heals. Have fun crawling home! It regenerates over time, and does so faster when your blood is high.

This stat is also seperated into six. Bone condition is how damaged your bones are. Crush damage from maces, hammers and large rocks will damage this mostly; if it’s zero, the crush damage will affect your tissue instead. Like tissue condition, when your limbs’ are at zero you will be unable to use that limb. It regenerates over time, or when extra healing is applied.

Fatigue is divided into six too, but mental fatigue and chest fatigue (breath) are covered later. The main fatigue bar (which only appears in the CONDITION menu or when low) shows you how close you are to being too tired to do anything, which is based on the limb fatigue bars in the CONDITION menu. The higher your arm fatigue, the more damage you can do and the further you can throw. The higher your leg fatigue, the faster you can run, the higher/farther you can jump and harder you can kick. It regenerates when you are not doing anything with that limb, especially when sitting down for legs. Obviously, using your arms and legs makes them tired after a while.

AKA head fatigue, this is how close you are to falling asleep. It will constantly degenerate, faster if you use magic a lot. When it hits zero, you fall asleep. The lower it is, the longer it takes to cast spells and the slower your reflexes are. Sleeping regenerates this. Like fatigue, this only shows when in the CONDITION menu or when low.

Adrenaline temporarily increases your mental fatigue and fatigue levels. It degenerates, and is active when injured; but also inexperienced characters will have some when fighting new things or doing something dangerous.

Breath is like torso fatigue. It goes down when sprinting (not running), jumping or fighting. Having low breath makes these actions less effective, and having high breath will increase the regeneration of blood and tissue. The grey line is the temporary maximum, caused by bone damage to the torso. When taking tissue damage to the torso, you will bleed a bit (red) into your breath meter; and when drowning, water (blue) will fill it too. When your breath is below the blood/water level, you will start to drown and fall unconscious. The blood/water will degenerate over time, and the breath itself regenerates quite quickly. Drawing a bow or aiming a rifle will reduce the regeneration, however.

HUNGER (Brown)
This one’s pretty obvious – how hungry you are. It goes up when you eat food, goes down over time, and increases fatigue regeneration. Overfilling the bar will make you fat, which reduces reflexes. The bar is only visible when it is low or when the CONDITION menu is open.

MANA (Blue)
Mana is the energy you use to cast spells. It is absorbed from the atmosphere, so it regenerates over time. Casting spells also affects how mentally fatigued you are.

More Info:
Piercing Damage is from sharp things. It mostly affects tissue, but does damage bone slightly, and causes a lot of bleeding.
Crush Damage is from blunt things. It mostly affects the bone, and slightly affects tissue (moreso when bones are broken). It can cause some bleeding.
Healing can be done by magic, or it can be done manually. Manual healing is done with more than just a health pack; bandages are needed to stop bleeding, stitches are used to increase tissue regeneration, and casts can be applied to increase bone regeneration.
Poisons and diseases can be different depending on which one. They will mostly affect the maximum/minimum of the above stats (shown as dark green or black respectively), but some will have other effects.
Experience is handled differently. Breath, individual limb fatigue/tissue/bone, blood and mana each has their own experience bar; the more you use them, the higher they can go. Each limb also has reflex experience, which increases reflexes and attack speed for each limb as it goes higher. Individual weapon types have experience bars too, but their experience also slightly affects similar weapons. These are all measured on another tab of the menu that i haven’t drawn yet.



So, it’s my birthday soon! On the 24th. I thought i’d write a list of the things i want in case somebody wants to get me a present c:

Here goes:

  • Pictures of foxes with hats!
  • A shiny new headset (with mic)!
  • Lego Batman 2 on steam!
  • Sid Meier’s Civilisation V – Gods & Kings – on steam!
  • Spiral Knights expansion!
  • Souls Hugs!
  • TF2/Spiral Knights in-game items (see my steam profile)
  • Borderlands 2 (on steam?)!

Can’t think of anything else. And don’t just get me a present because i gave you one; i can actually afford to throw money at things. Only give me presents if you can afford it and you want to! c:

Also, you don’t have to get me anything on this list, you can get me something else if you think i’d like it. c:



I need a place to store these for quick copy/pasting :3


Since the halloween update came around for TF2, my friends got back into it, and i got a rare(r) set of werewolf costume items ingame. ·u·
Philly started hosting a minecraft Pre-5 server, and gauss/tingle allowed philly to switch it with the REG server and made philly admin since we play it so much.
I still play spiral knights, and a nice person gave me 7500 (a lot) of energy in game, which is awesome ·v·
Two old friends came back to the daychat forum, yay! More people for hugs! ^v^

If you haven’t heard already, google “do a barrel roll”. ·ω·



Haven’t posted in a while!
My friends have started to veer away from tf2, sadly. :c
I’ve retaken my interests in spiral knights, transformice, and terraria.
An acquaintance asked me for money to pay for WoW, and i declined, but he kept asking, so i said ‘No.’ all srs like and he said he hates me. :c
I don’t even know him that well. D:
He just moaned at me because i told my forum friends he said that and apparently one of them told him back. >.>

I’ve recently signed up to Twitter and Fakkybook, so feel free to add me.
I got a new mouse and graphics card, which is nice. I just found how to edit the extra button on my mouse.

Also foxes.